Gitex Global 2021
2021.10.22 09:06 farhanfhk Gitex Global 2021
2021.10.22 09:06 yuri_haku Getting PVP gear
How am i meant to get pvp armor as a new player i'm slowly getting my daily conquest and i've got the two trinkets but i can't get into rated because of my vers/cr but how do i get it up if i cant get into groups LOL
Do i just slowly do unrated dailies until i get a vers set from honoconquest and then apply?
submitted by yuri_haku to wownoob [link] [comments]
2021.10.22 09:06 Kunimi0 Glamrock vs rockstar (what design do u like better)
2021.10.22 09:06 printable_rpg "Autumn Swamp" [33x62] [Battlemap] [OC]
2021.10.22 09:06 chopchopped McPhy Selected To Equip A Large Capacity Hydrogen Station In The West Of France
2021.10.22 09:06 Eggy_toons_YT what the frick is this-
2021.10.22 09:06 GelatinousHumpback Algorithms aren't as 'labor-free' as they're marketed. Labor today in the age of platform capitalism.
2021.10.22 09:06 meihakim My daughter‘s face when she woke up from a nap.. I can’t stop laughing.. can you help me with captions for this photo?
submitted by meihakim to Mommit [link] [comments]
2021.10.22 09:06 NsfwOlive Which tutorial series should I follow to learn Zbrush?
I have used other 3D programs before, but zbrush is very different. I looked around on the internet, but I would like an up to date answer. Which learning path would you reccomend I follow, to learn zBrush?
submitted by NsfwOlive to ZBrush [link] [comments]
2021.10.22 09:06 luna-ic69 Career options
I am alloted NIT Silchar by SII for civil engineering.However,my friends say that there isn't much money in civil engineering degree.But my parents have different opinion on this.According to my dad,after completing masters in engineering,I will be earning around 2L per month and insists on taking civil engineering in my bachelors. Now I'm in dillema whether to go with the offer or not because I want to study IT/CSE but I know I may not get such opportunity in the future.
What do you think is the best for me?
submitted by luna-ic69 to Nepal [link] [comments]
2021.10.22 09:06 Fargoth69 Roborg, me, digital/pixel, 2021
2021.10.22 09:06 theweirdo1982 The way my biscuit broke
2021.10.22 09:06 baballswish Cauliflower Ear
Can the consistent use of headgear really prevent cauliflower ear? I’m new to wrestling and this is something I’m kinda worried about.
submitted by baballswish to wrestling [link] [comments]
2021.10.22 09:06 doomquake2 Sometimes I wish I hadn't discovered nofap
Day 24 here, sometimes I think it would have been better if I hadn't discovered nofap, I can't masturbate anymore bored and have urges from time to time, and if I do I would feel worse than before knowing that I failed in something, for the moment I will continue to have at least 30 days, we see from there how I feel, as for now I would give money to masturbate at porn and not count as relapse, we will live and see.
There are benefits to this new lifestyle, but sometimes the memory of old habits strikes you like lightning.
submitted by doomquake2 to NoFap [link] [comments]
2021.10.22 09:06 spookblook Nani Guide - Breakdown, Tips, & Interactions
(Has doubts on whether she actually loves her friends.)
Released in May 2020, Nani was so hard to be consistent with that she received a unique buff - her attack orbs now travel further after converging. This was when Nani's position as a ranged sniper was secured. So, how does she fare now?
Special thanks to u/how2fish for proofreading, testing out stuff, and simplifying the guide.
DISCLAIMER: All values in the later half of the post are assuming Nani is played to the best of her abilities, instead of the average player.
~~~ Contents: • GENERAL • MAIN ATTACK - Trigger-Nometry • SUPER - Manual Override • GADGET - Warp Blast • GADGET - Return to Sender • STAR POWER - Autofocus • STAR POWER - Tempered Steel • Niche • Brawler Builds • General Matchups • General Synergies • Vs Other Snipers • General Playstyle • Conclusion ~~~
I'll focus on Nani's Power 10 kit rather than overall here, but some of the tips can be applied to all power levels.
~~~ * denotes tip that is handy to know but not extremely important if you have a good understanding of how to play Nani, you can focus on the tips and look at the scores of her interactions with other Brawlers ~~~
GENERAL Nani has 3640 health and a Normal movement speed of 720 (2.4 tiles/s).
MAIN ATTACK - Trigger-Nometry
Nani shoots 3 light orbs that move at different angles and converge towards aimed targets.
The point where all three orbs converge is termed as the "Convergence Point
", or “CP” in this post.
Nani fires 3 orbs in a diamond-shaped pattern, one to the left, one down the middle and one to the right. Each orb deals 980 damage, with one ammo dealing 2940 damage. The orbs have a projectile speed of 4000 (13.3 tiles/s) and a projectile width of 0.27 tiles. Nani has an unload speed of 0.5s, and a reload speed of 1.8s.
The maximum width of the leftmost orb to the rightmost orb is 3 tiles when the CP is aimed to the maximum. When this occurs, an enemy at the exact middle can stand between any one of the side orbs and the middle orb and not be hit by any orbs. All the orbs converge at almost identical times, so projectile speed differences between each orb are negligible.
Autoaiming Nani's attack will use the CP as reference, firing orbs that bend towards that point.
When against the edge of the map, Nani's CP will be limited. This makes hitting attacks on enemies at the edge of the map harder.
The order of the orbs landing on a stationary target at the CP goes as follows: middle, left, right. If the enemy dies to one of the orbs, the other orbs continue moving forward.
Take note that the aiming reticle still shows the final CP even if all orbs are blocked by obstacles. This can be used by some to increase the consistency of attacks.
The tips are separated into two: Hitting Attacks Consistently
• Hitting Attacks Consistently
Tip 1: Always manually aim. Autoaiming with Nani is only consistent when the enemy is walking away from Nani in a straight line; or the enemy is up to 2 tiles from Nani. Beyond that, landing attacks is extremely inconsistent.
Tip 2: "Overshooting" the target helps a lot in landing attacks. "Overshooting" means to aim the CP slightly behind the enemy. This helps ensure at least one orb hits the enemy, and discourages retreating.
Tip 3: Always be aware of Nani's spread when near obstacles. Unless the enemy is far away, always try to get at least two orbs to move to the CP.
Tip 4*: Be unpredictable. Do not fire as soon as her ammo is reloaded, but wait a random amount of time and fire. This messes with the enemy and helps land attacks, including hitting all three orbs, much easier.
Tip 5: Nani can attack around 1-tile wide vertical walls. Use this to damage enemies while staying behind cover.
Tip 6: Due to Nani's unique attack pattern, standing at an angle of about 25° to the left or a right to a wall will allow one of her orbs to sweep the back of the wall. This can be useful to interrupt enemy healing or hurt throwers.
Tip 7: Nani can apply consistent ranged pressure. Her middle orb reaches 11⅔ tiles, outranging other snipers. This makes her excellent at dealing with them as she can be kept at a safe distance.
Tip 8: The top of the screen can be used as an indicator of Nani's maximum effective range. The orbs travel slightly further than what is visible on screen. This also means enemies will not be able to see Nani as she attacks at maximum effective range and can catch them off guard.
Tip 9: Nani is extremely vulnerable to quick assassin attacks due to her low health, slow unload, and attack pattern. Always be prepared, save some ammo, and aim at the final location of attacking assassins.
~•~ SUPER - Manual Override
Nani takes control of Peep and can steer him remotely into enemies, exploding on contact!
All control from Nani, except for the Gadgets, is transferred to Peep. Nani is left standing in her original spot during the Super. Peep moves uncontrollably in a straight line, but can be steered using the movement joystick. He cannot interact with other projectiles, and can travel through rope fences and over water. He explodes on contact with a wall or an enemy, or after he travels for more than 10.0s. During Super, Nani can reload and heal herself, but she can also take damage and be affected by status effects.
Peep is deployed at approximately 1100 projectile speed and ends at approximately 2500 projectile speed. Peep travels 60 tiles over the course of the Super, and has a 2 tile wide explosion radius, dealing 2520 damage and knocking back all targets in range by 3 tiles. The explosion also destroys obstacles.
Nani takes 6 orbs to fully charge her Super. She takes 1 less orb per enemy damaged by her Super. If 3 enemies are hit by her Super, she takes 2 orbs to charge her Super instead.
If Nani is stunned, knocked back, on a jump pad or teleporter, or killed, the Super is cancelled prematurely and control is restored to Nani.
If Nani is knocked back or her Super ends, she can immediately start attacking and moving even if the camera has not panned to her.
Tip 1: Stay safe. Nani's Super is very useful but it also makes her very vulnerable. Remove that weakness by hiding away from the enemy.
Tip 2: Nani's Super is best used as a finisher. Weaken the enemy to the point where her Super can kill them, then deploy Peep and hunt them down. This usually guarantees a kill.
Tip 3: Nani's Super can be used as an extra attack. If she can get a Super using her three ammo, she can hide and use her Super as extra damage. During this time, she will also heal and reload. This also adds extra pressure on the field whilst keeping Nani protected.
Tip 4: Nani's life is more important than hitting someone with Peep. If she's under attack, crash Peep at the first opportunity and go for a quick counterattack.
Tip 5: Know her targets. Decide on a target to kill, and go for them and only them. This greatly increases the chances of hitting them and also reduces indecisiveness.
Tip 6: Go for quick Supers. Peep gains speed proportional to distance travelled, making him harder to control and increasing the chances of missing. Plus, Nani herself cannot apply pressure onto the field when Peep is active.
Tip 7: If there are important walls that are worth breaking due to specific archetypes benefitting heavily, do not hesitate to break them with Peep. In the long run, this benefits Nani's team more than the damage will.
Tip 8*: Take advantage of the fact that the explosion knocks enemies around. Steer Peep behind the enemy, and blast them towards her team to make them even more vulnerable.
Tip 9*: While the camera is still panning back to Nani, she already has the ability to start attacking. Use this to surprise enemies who are looking for a cheap kill.
~•~ GADGET - Warp Blast
Nani detonates Peep and teleports to his last location.
Nani instantly teleports to Peep's location, with Peep disappearing instead of exploding. This Gadget is only usable when Nani is using her Super and does not have a maximum distance limit.
This Gadget is preferred in modes that are more dynamic and favour good mobility. It is also preferred when the likelihood of facing single shot high damaging Brawlers is low (see Gadget - Return to Sender for details).
Tip 1: Use this as an escape tool. If Nani is being attacked, she can escape by teleporting to Peep's position instead.
Tip 2: Against enemies with poor reloads and higher health, Nani can teleport to Peep and deal massive damage with her main attack. This can also be done if Peep misses the original target.
Tip 3: This Gadget can be used as gap cover and get to enemies that are very far away, both quickly and safely, thanks to Peep's extremely quick projectile speed.
Tip 4*: This Gadget can be used for aggressive repositioning. Steer Peep deep behind the enemy, and surprise them with a pincer attack. This is not recommended against multiple enemies.
~•~ GADGET - Return to Sender
For the next 5 seconds, the first time Nani takes damage from an enemy, 80% of the damage is returned to the enemy.
Nani gains a shield that blocks 80% of damage the next projectile deals, for 5.0s. She then fires an orb that deals the equivalent of the damage blocked to the enemy that hits her shield. The shield immediately goes away when a projectile is absorbed. The orb takes about 1.4s to land no matter how far the enemy is, and also cannot be dodged. The orb is single-target. This Gadget has no prerequisites.
As the shield only blocks one projectile, it is very good against high damage single shot attacks, such as Piper or Brock, but not as great against multi-shot attacks, such as Colt or Griff. If multiple projectiles hit the shield at the same time, only one is affected.
As the shield blocks 80% of the damage that Nani would have taken, the reflected damage also takes into account additional damage dealt due to Belle's Super - Spotter. It also takes into account any damage lost due to regular forms of shielding.
This Gadget is preferred in modes where Nani is most likely going up against single shot high damaging Brawlers.
Tip 1: Always be ready. This Gadget is best used as a surprise tool against enemies who believe Nani is vulnerable at that moment, and try to pick her off.
Tip 2: Against a team of multi-shot enemies, use the Gadget to block damage from the Brawler thhan slight damage.
Tip 3*: The damage from the Gadget can be used to kill. This requires knowing approximately how much damage the Gadget would deal, as well as crippling the target beforehand using Nani's main attack. Generally for single shot heavy damage attacks, the Gadget will kill a target if they are about 400 health below their damage dealt.
~•~ STAR POWER - Autofocus
Peep deals up to 1600 extra damage based on his travel distance.
Peep deals up to a maximum of 4120 damage when travelling at maximum distance. The damage scaling is based on Peep's lifespan rather than distance travelled, going at approximately +160 damage per second. (It increases more frequently than this reference value.)
This Star Power is generally preferred in all modes, but even more so when Nani is most likely facing low health targets that her Super cannot one-shot normally.
Tip 1: Although the damage increase is an incentive to keep Peep around for longer, Peep is extremely hard to control and is very likely to miss. Treat the extra damage as a bonus and continue to focus on hitting targets.
Tip 2*: If one possesses a good mastery of Peep operation, one can keep Peep around for long enough to one hit kill Brawlers thanks to the damage increase.
These are the durations Peep has to be around for before being able to one hit kill Brawlers with these specific health pools:
3.5s: 3080HP (Tick, Meg - Base)
5.5s: 3360HP (Brock, Barley, Piper, Bea, Byron, Spike, Crow)
7.0s: 3640HP (Nani, Belle)
9.0s: 3920HP (Colt, Dyna, Stu, Rico, Edgar, Surge, Ruffs)
~•~ STAR POWER - Tempered Steel
Nani takes 80% less damage while her Super is active.
Nani receives 80% less damage from all sources, while controlling Peep. As soon as Peep blows up or Nani's Super is cancelled by a knockback or stun, the shield goes away. With the shield up, Nani has 18,200 effective health.
The attack that inflicts stun or knockback also has its damage reduced by 80%.
This Star Power is generally preferred to apply constant offensive pressure as it removes the need for Nani to retreat far to use Super. It also creates a threat for enemies approaching Nani, as her heavy damage usually can wipe enemies.
Tip 1: Use the Super as a counterattack and safety net. 80% damage reduction is a lifesaver and forces opponents to waste more ammo to take Nani down.
Tip 2: Although Nani does not need to retreat to use her Super, she is still extremely vulnerable to stun and knockback. Make sure the enemy she is up against cannot do either with their Super as they would be able to interrupt her.
Tip 3: Still look for shelter with the Star Power. Although Nani is practically indestructible, she can still be a Super charging station for the enemies as she is a very easy target when using Super.
Tip 4*: This Star Power can be used to buy time in modes where the enemy has to advance towards Nani's team as Nani is a devastating glass cannon and can devastate an enemy push when left ignored.
Offense - ◼️◼️◼️◼️◼️; Defence - ◼️◼️◼️; Utility - ◼️
Nani is best played in the mid, as a versatile damage-dealing sniper.
She has extremely high range, outranging most other Brawlers, and with consistent chip damage. Her Super deals good amounts of damage. Nani can transition well between attack and Super to deal lots of damage. Brawler Builds
Nani has two Gadgets and two Star Powers, giving her four builds to work with. Build 1 - Warp Blast/Autofocus
With this build, Nani should focus on the enemy's weaknesses and exploit them. This includes attacking the enemy from behind and disrupting their position or purposefully singling out low health targets to one hit with her Super.
Nani should be played as a somewhat passive damage-dealing sniper, but she can trick the opponent into believing Peep is the only threat, then immediately transition into an assassin-like playstyle, teleporting to finish them off. Build 2 - Warp Blast/Tempered Steel
With this build, Nani should target enemy positioning weaknesses and quickly exploit them before the enemy patches them. This can be done as Nani does not have to retreat fully to use her Super, and can quickly get into position for an attack on her enemies when they least expect it.
Nani should be played as a somewhat aggressive damage-dealing sniper, but she can transition into an assassin-like playstyle at a whim, catching enemies off guard. Build 3 - Return to SendeAutofocus
With this build, Nani should focus on keeping the enemy away and chipping them down for her Super. Nani can use her excellent range and threat of heavy damage to control the field, preventing enemies from stepping forward. Her stable position is further solidified by Return to Sender, giving her an extra life against high damage projectiles.
Nani should be played as a passive damage-dealing sniper, but her playstyle should be more oriented toward that of a control Brawler. Build 4 - Return to SendeTempered Steel
With this build, Nani should focus on heavy pressure and pushing the enemy away. Nani can push enemies with her devastating main attack and use her Super to pile up even more damage and give Nani breathing room. Her assault is further amplified by the fact that she can deny one strong projectile using Return to Sender, which results in heavy damage to her attacker.
Nani should be played as a slightly more aggressive damage-dealing sniper, with her playstyle going somewhat similarly to that of a damage dealer. General Matchups Use this as a reference for all Brawlers and their main archetypes, for this post: http://imgur.com/a/DPe6Uhx
• Sniper (other): 50 - 50
Depends on skill. Nani and other snipers have similar range, so neither side has an advantage in combat. What Nani lacks in her main attack, she makes up for in her Super.
Try to use her superior range to chip and stay safe, ensuring that neither side does not gain ground. Use her Super to eliminate them once and for all when their health gets low enough.
• Support: 40 - 60
Annoying. They usually lack the range to get up to Nani, while she can take them out fairly easily. However, they can buff their allies and overwhelm Nani over the course of the game.
Try to remove them at any available chance. If possible, separate them from the pack to make their abilities have little use.
• Assassin: 50 - 50
Depends on skill. Nani's high damage and knockback-inflicting Super can leave the assassins vulnerable. However, they are able to wipe Nani out when they know she's low on ammo since she has poor reload and poor unload.
Always be prepared for an assassin's attack. Save ammo in such an event. Be careful of skilled assassins who try to bait her Super and know how to juke around her in close combat.
• Thrower: 60 - 40 (walls up); 20 - 80 (walls down)
Problematic until the walls go down. Nani has no reliable way to damage enemy throwers hiding behind walls except for with her Super. Her Super breaks a small amount of wall each time and is hard to charge due to her narrow orb width. Walls down, however, Nani gains the advantage and can easily damage enemy throwers using her superior range.
Keep dodging and prioritise key thrower walls with Super. If this is not possible, let allied wallbreakers open up the map against them. If they come into the open, dispatch them at once.
• Damage Dealer: 20 - 80 [BEST MATCHUP]
Not much of a threat. Nani outranges this class of Brawlers and can take them out with relative ease. But if they get close enough, they too can eliminate Nani with relative ease.
Keep distance between Nani and enemy damage dealers and chip them down from afar. Be careful against ambush attacks from damage dealers as Nani stands very little chance against them.
• Control: 20 - 80
Not much of a threat. As with damage dealers, Nani outranges this class of Brawlers and can take them out with relative ease. Control Brawlers, however, can cripple Nani with their status effects if she gets too close, allowing their allies to easily take down her low health.
Keep distance between Nani and enemy controls and chip them down from afar.
• Tank: 40 - 60
Annoying. Tanks have a large health pool, and can take a beating from Nani. However, Nani still benefits from her range advantage and can actively chip enemy tanks down, forcing them to heal.
Keep distance between Nani and enemy tanks and chip them down from afar. Nani's Super can also be used to repel tanks, as Peep's explosion knocks them backwards.
• Generalist: 60 - 40 [WORST MATCHUP]
Problematic. Although Nani outranges most generalists, they usually have mobility to avoid most of the incoming damage and enough health to make up for damage taken.
Keep distance between Nani and enemy generalists and chip them down from afar. Be careful of their sudden attacks on Nani, and keep some distance. Allied Synergies Use this as a reference for all Brawlers and their main archetypes, for this post: http://imgur.com/a/DPe6Uhx
Rating Scale: Terrible - Poor - Average - Good - Excellent
• Sniper: Average
Snipers pair up with Nani for a powerful ranged offense, dishing out heavy damage to enemies while staying safe. However, their prowess may be nullified by an assassin that gets too close for comfort.
Nani and other snipers depend on each other to hold down their side, and can help each other take out enemies. They share similar strengths and weaknesses.
• Support: Poor
Supports buff Nani, ensuring that she can get into a better position for unleashing lots of damage on her enemies. However, Nani's low health and reload means she usually cannot push up and protect the supports directly, leaving them exposed.
Nani can fire down and take out enemy threats to her supports, acting as cover fire and allowing the supports to get into a more advantageous position for other teammates.
• Assassin: Good
Assassins disrupt the positioning of the enemy, making them vulnerable to Nani's ranged attacks. They can alleviate pressure on Nani by creating another threat close to their own spawn.
Nani can weaken enemies for the assassins to pick up easy kills. She can also provide cover fire as the assassins push up against the enemy.
• Thrower: Good
Throwers force the enemies into the open, allowing Nani to hit them with more ease. They can also funnel enemies into a chokepoint for Nani to rain damage on.
Nani can shoot and damage threats to throwers, protecting them. She can also provide cover fire, escorting them to vital walls.
• Damage Dealer: Good
Damage dealers take down high health threats to Nani thanks to their much larger dps, allowing her to focus on taking on weaker enemies.
Nani can push back enemy snipers, which counter damage dealers.
• Control: Good
Controls inflict status effects on enemies, making it much easier for Nani to deal massive damage to her targets.
Nani can push back enemy snipers, which counter controls.
• Tank: Good
Tanks rush the enemy with their high base health, forcing them to retreat. Nani can take this opportunity to establish control against her enemies, and prevent them from advancing.
Nani can provide valuable cover fire and escort the tanks. She can also use her superior range to cripple damage dealers and controls, and with her Super throwers, all of which can counter tanks fairly well.
• Generalist: Good
Generalists use their speed and health to get close to enemies, forcing them to back off. Nani can take this opportunity to establish control against her enemies and force them to back off.
Nani can provide valuable cover fire with her superior range to cripple damage dealers and controls, and with her Super throwers, all of which can counter generalists fairly well.
• [SUB-ARCHETYPE] Spawner: Average
Spawners spawn external entities that force enemies to focus on them. These harass Nani's counters and force them to respond. Nani can take advantage of this to land her shots more easily.
Nani can protect spawnables by firing at enemy snipers, forcing them to back off.
• [SUB-ARCHETYPE] Wallbreaker: Excellent
Wallbreakers open up the map, allowing Nani to get better angles and damage far away and hit enemies more comfortably.
Nani can use the opened up areas to dish damage onto the field more easily, forcing the enemy to retreat more often which allows her team to push.
• [SUB-ARCHETYPE] Healer: Poor
Healers heal Nani. However, Nani has low health and great range, which means she will not be in direct combat often and take damage.
Nani is unable to protect healers as she cannot take lots of damage and does not specialise in direct combat. Vs Other Snipers Use this as a reference for all Brawlers and their main archetypes, for this post: http://imgur.com/a/DPe6Uhx
The better sniper in the current meta is marked with an asterisk (*).
Pick Nani: longer range (attack/Super), almost guaranteed damage (Super)
Pick Brock*: easier to hit attacks, more consistent damage, has more reliable wallbreak
Pick Nani: longer range (attack/Super), better self-defence, easier to hit attacks (Super), almost guaranteed damage (Super)
Pick Piper*: better ranged damage, has some mobility (Super)
Pick Nani (only in Bounty*): longer range (attack/Super), faster projectile speed, almost guaranteed damage (Super)
Pick Bea*: faster reload, more consistent dps, has slow (Super)
Pick Nani: longer range (attack/Super), better self-defence, better burst damage, almost guaranteed damage (Super, long-range)
Pick Byron*: easier to hit attacks, more consistent damage, faster reload, better synergy with other archetypes, almost guaranteed damage (Super, mid-range)
Pick Nani: longer range (attack/Super), better burst damage, almost guaranteed damage (Super)
Pick Belle*: easier to hit attacks, more consistent damage, faster reload, can make enemies more vulnerable (Super) General Playstyle
• Gem Grab: B
Best Build: Any/Autofocus. Return to Sender is more recommended for open maps as the chance of facing high damage single shot Brawlers is higher, but Warp Blast can also be good as an escape or relocation tool.
Best Maps: Open maps, especially those with little cover. Deathcap Trap and Flooded Mine are good choices.
Meta: Prevalence of snipers for mid and throwers, damage dealers or control brawlers to contest and win lanes. Tanks and generalists may be sprinkled in with supports.
Playstyle: Nani is best played in the mid as she can chip and bring down the health of the opposing mid thanks to her high range. She can play gem carrier despite her low health thanks to her range and decent ability to defend herself at close range. She can also help out on the lanes thanks to the long range of her attack and Super, without needing to move too aggressively. She can target enemies rushing to get gems for easy damage. She should be careful of enemies trying to rush her.
• Hot Zone: C
Best Build: Any. Warp Blast is highly recommended, but Return to Sender can be picked if the chances of facing high damage single shot Brawlers is higher. Autofocus is better at attacking enemy zones, but Tempered Steel is better at holding the zone.
Best Maps: Open bi-zone maps, especially those with little cover. There are no extremely good maps, but try risking it on Danger Zone and Parallel Plays.
Meta: Snipers dominate the open maps, while tanks and generalists favour the more enclosed ones. Control brawlers are present on every map in this mode, so some damage dealers and wallbreakers may show up as counters to the controls.
Playstyle: Nani is best played as either a mid or a zone-holder. She can use her long range and good damage output to keep enemies at low health, allowing her team to defend zones easier, and can also attack zones from a distance to weaken enemies in the zone. She should also try to always be prepared against enemies rushing her.
• Brawl Ball: B
Best Build: Any. Warp Blast is highly recommended, but Return to Sender can be picked if the chances of facing high damage single shot Brawlers is higher. Star Power depends on personal preference.
Best Maps: Open maps, especially those with little cover. Backyard Bowl, Field Goal, and Pinhole Punt are good choices.
Meta: Snipers tend to take the mid, while assassins, tanks and generalists dominate the sides. The occasional damage dealer or control is sprinkled in to bolster the enemy comp, but usually supports are added.
Playstyle: Nani is best played as a mid, firing and chipping down the health of enemies, preventing them from moving up. Nani should focus on aiding her teammates in moving the ball up rather than holding the ball herself. On defence, Nani can dish out high damage and use her Super to knockback enemies, preventing a goal. She can also target enemies rushing the Brawl Ball for easy damage.
• Heist: B
Best Build: Any. Warp Blast is highly recommended, but Return to Sender can be picked if the chances of facing high damage single shot Brawlers is higher. Star Power depends on personal preference.
Best Maps: Open maps, especially those with little cover. Bridge Too Far and Kaboom Canyon are good choices.
Meta: On the long-ranged maps, snipers dominate with damage dealers following not far behind. On the shorter-ranged maps, dps throwers and very agile tanks and/or assassins dominate.
Playstyle: Nani is best played in the open lanes, using her high range to damage enemies and keep them back. Play her defensively and prioritise holding down her lane rather than getting damage as Nani is not much of a threat on the safe.
• Siege: B
Best Build: Any. Warp Blast is highly recommended, but Return to Sender can be picked if the chances of facing high damage single shot Brawlers is higher. Autofocus is better at eliminating threats, but Tempered Steel is better at stalling the Siege Bot.
Best Maps: Open maps, especially those with little cover. Bot Drop and Factory Rush are good choices.
Meta: Controls and damage dealers are quite prominent, with wallbreakers (in maps with big IKE defense walls) and supports not too far behind. Snipers are present in open maps, while throwers are present in the more enclosed maps.
Playstyle: Nani is best played in the mid, chipping enemies down and preventing them from moving up. She can also help out on other lanes thanks to her high range. Offensively, Nani should target and bring down enemy defenders' health. Defensively, Nani should target enemy attackers to protect her allies and the IKE. Due to Nani's poor dps, winning all sieges is highly recommended when working with her. Nani can also target enemies rushing the bolts for easy damage. Take note that Nani's Super can destroy the enemy IKE safely.
• Bounty: S [BEST MODE]
Best Build: Any/Autofocus. Return to Sender is highly recommended, but Warp Blast can be used for slightly more enclosed maps with lesser sniper dominance.
Best Maps: Open maps, especially those with little cover. Shooting Star and Hideout are good choices.
Meta: Sniper dominance with slight thrower prevalence. Tanks and generalists with healers can sometimes work by overwhelming the enemy.
Playstyle: Nani should be played in the open lanes and use her long range to chip at enemies and her Super as an eliminate. Her playstyle is mostly passive, with the only aggressive play being the final push if Nani's team is losing.
• Knockout: A
Best Build: Any. Return to Sender is highly recommended, but Warp Blast can be used for slightly more enclosed maps with lesser sniper dominance.
Best Maps: Open maps, especially those with little cover in mid. Deep End and Middle Ground are good choices.
Meta: Sniper dominance with assassin prevalence. Tanks and generalists also work here by piling immense pressure on the enemy.
Playstyle: Nani is best played in the open parts of the map. She can pile damage on opposing enemies thanks to her range, and hold her ground fairly well against most other threats. Nani's Super is perfect for the mode as damage is almost guaranteed, reliably eliminating enemies from the round. She should be prepared for enemies trying to rush her. Conclusion
Nani is a well-rounded Brawler that is somewhat versatile - she can play sniper, she can play damage dealer, and she can play control. However, all these roles are locked behind a very high skill floor as her orbs are extremely narrow and her damage is concentrated in an odd attack pattern.
Although the current meta features snipers, damage dealers, and controls, which Nani should theoretically be very good at dealing with, Nani is too inconsistent to produce results outside of passive modes, which most of the game is not focused too much around. Even a skilled Nani player can only make Nani a decent pick at best.
I believe that Nani is balanced, but steps must be taken to make her more consistent. Nani has a fun kit and a fairly unique niche that works very well for the game, and it is a shame that usage of her is extremely low.
submitted by spookblook
to BrawlStarsCompetitive [link] [comments]
2021.10.22 09:06 Bettons Open-Leak : Juicy Flavour, Black Ink and Fineliner
submitted by Bettons to IDAP [link] [comments]
2021.10.22 09:06 hopmasta1 Legendary cards
Hey how do you get legendary cards even the chest on battle pass don't have them? Also how about rotating in some new battle grounds in PVP I feel like I've been playing the same 6 snow ones for the last month.
submitted by hopmasta1 to TowerClash [link] [comments]
2021.10.22 09:06 kozumechi first a halloween vullard and now this?? what is my luck
2021.10.22 09:06 RedBoredPanda My handsome boy, Beeler the Beardie.
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2021.10.22 09:06 SilverLantern2814 "Cum on guys, its my turn"
2021.10.22 09:06 8Romans Explain, why do people see things in a supernatural/spiritual realm while not being on drugs if this stuff isn’t real?
submitted by 8Romans to AskReddit [link] [comments]
2021.10.22 09:06 krystal_83 Got that femboy look
2021.10.22 09:06 weiserca Sugar glider alert 🥰🥰🥰
submitted by weiserca to HollywoodHandbook [link] [comments]
2021.10.22 09:06 Gaytaino ‘Delinquent’ Matt Gaetz Currently Blocked from Practicing Law
submitted by Gaytaino to politics [link] [comments]
2021.10.22 09:06 Marvellover13 I don't have any useful hobby that I can practice, how to find something like that?
I'm 20 years old, my main hobbies rn are learning, video games and watching shows. My parents told me that in order to have a mentally healthy life I need to find a hobby where I create something, like drawing or cooking. I don't really have anything like that, I would love to work for example in a PC store, repairing phones, PC and just having a good time in general since I like this subject but rn I don't think that's something possible for me. I do feel unfulfilled and wasted. Idk what to do exactly and it's driving me crazy since I feel like I'm disappointing both my family and me.
submitted by Marvellover13 to DecidingToBeBetter [link] [comments]